The Sandbox is a metaverse world where users can play, build, and monetize games on their land. They've received a lot of media attention lately and have landed many high-profile partnerships including Snoop Dogg, Adidas, The Walking Dead, Atari and more.
The Sandbox has a maximum total of 166,464 land plots that will be available in its metaverse. Land plots are NFTs that represent ownership of specific areas on the map and can be bought or sold on the open market.
One of the most important aspects of The Sandbox is it's ecosystem of in-game assets. Anyone can create voxel models using Sandbox's VoxEdit software and upload/sell them as NFTs. This allows voxel artists to get paid directly for their creations and gives buyers the ability to implement them into their game.
Common marketplace items include NPCs, enemies, equippable weapons & armor, and other miscellaneous items/decorations.
The Sandbox makes it easy for anyone to create custom games and publish them to the metaverse. Thanks to their free software, Game Maker, no coding is required to build 3D experiences. It doesn't require land to build things in Game Maker, but land IS required if you want to upload the experience to the metaverse.
$SAND token is the native currency of The Sandbox ecosystem. It can be used to buy or sell land plots and in-game assets on their marketplace. SAND token can be earned by staking SAND-ETH or SAND-MATIC LP tokens here.
Paper Ape's Analysis
The Sandbox blew me away when I first played it. I was already familiar with metaverse worlds like Cryptovoxels and Decentraland before trying The Sandbox - but the latter provided a completely unique experience comparatively. Immediately when jumping into the Sandbox I battled apes, climbed mountains searching for dragon eggs, and explored cities filled with monsters.
The Sandbox sets itself apart from the other virtual worlds because of the gaming aspect. It give purpose to the land and helps maintain users attention for longer. Cryptovoxels and Decentraland are mainly just virtual worlds where you can wander around but they lack interactivity without being built for a specific purpose.
Sandbox beats the other metaverse worlds because of the amount of time it can keep its users' attention without them becoming bored. It doesn't matter whether you're playing other peoples' games or building your own, it's easy to get lost in the Sandbox for hours without even realizing.
Let's talk building.
As I alluded to earlier, building in the Sandbox is a much better experience than I was used to with other metaverse worlds. Game Maker's controls weren't too difficult to pick up and allow builders to create much bigger creations faster than they would be able to in both Cryptovoxels and Decentraland.
In my eyes, Sandbox is #1 in user experience and #1 in builder's experience which is an extremely good sign for the future. Not to mention, their lineup of heavy-hitting partners could turn it into a hotbed for metaverse innovation over the next decade. If The Sandbox can create a flourishing NFT ecosystem on their platform, there isn't a reason why it can't compete with the likes of Minecraft or Roblox.